#TYCOON CITY NEW YORK PART 1 MOVIE#
Our goal was to nail everything from the behavior of the world-building AI down to the individual character behavior that would let us make unique individuals who could live and breathe in our city, more so than any game of this nature has been able to achieve.ĭon't hang around and let your problems surround you, there are movie shows.downtown. To do that, we had to re-create the look, the population, and the culture of one of the biggest and busiest cities in the world today-our most ambitious challenge to date.ĭuring the initial development and concept stage, our group consisted of a small team working on formulas and technology that would let us make the game.
Part of our approach was to let players of all skill levels live the dream of making it big in New York City by building houses and businesses in each district. It was important that anyone would be able to play it regardless of whether this was the first game they'd ever played or whether they were seasoned RTS/world-building/god-game veterans. Mass Market + World-Building + Real City = Tycoon City: New York!įrom the beginning, we knew that the game had to appeal to both seasoned gamers and to casual players. The next step for Deep Red was inevitable: combine these approaches into something brand new. Whereas Monopoly Tycoon borrowed a fictional mass-market license, Vega$: Make It Big, stretched our team's abilities as we made our first world-building game set in a real city. Beginning with our earlier projects, Monopoly Tycoon and Vega$: Make It Big, we at Deep Red have always sought to marry creativity and technology in world-building with games that can appeal to broad audiences. The game started out as a concept about two years ago, the next step in Deep Red's evolution.
As the roller coaster ride known as "game development" is coming to an end for this project, I find it incredibly fulfilling to see everything that we have worked extremely hard for finally coming together to form a cohesive "whole" game. The latest version we've been working on is looking sturdier and healthier than ever with frame rates going up and bugs coming down in great numbers. Tycoon City: New York went into a beta-testing phase a few weeks ago. When you're alone, and life is making you lonely, you can always go.downtown. Making New York Come Alive By Luigi Fusco Designer, Deep Red Games In this first diary, Deep Red designer Luigi Fusco discusses how Greenwich Village, Little Italy, and Chinatown will all somehow end up fitting on your computer in early 2006, when the game ships.
#TYCOON CITY NEW YORK PART 1 PC#
And what city bustles more than the Big Apple? Developer Deep Red and publisher Atari are out to prove that no place is more happening than New York City with the upcoming PC game, Tycoon City: New York. Management strategy games often let you take control of a bustling public attraction, a bustling corporate empire, or even a bustling metropolis.